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voice recording chip for toys

imagine what would have happened if an interactive Barney doll had turned up in a family within the center a long time.

on the very least, his owners would have been burned on the stake for witchcraft.

there is something downright spooky about contemporary interactive toys. even though they are most likely no longer alive, most of the things they do seem to be suspiciously lifelike.

They seem to see, hear and feel what's occurring around them, and they seem to react to their environments in appropriate, within your budget, clever methods.

within the region of eyes, ears and different sensory organs, interactive toys use light, touch, movement, magnetic, infrared, radio and other sensors. instead of mouths and muscle groups they've digital recordings, motors and plastic and metal skeletons. In area of brains they have got chips.

And in region of intelligence, they have suave programming, which is the important thing to developing the illusion of life.

"If the toy is rarely fun, if it is rarely magical, then all of the high-powered chips on this planet might not make any change," said Karn King, who works for a sound digitizing company. "You don't simply stuff in the know-how; you use the expertise to make the toy attractive to the infant."

Dolls with eyes that close are a primitive illustration of interactive toys. The eyes are attached to weights, and when the doll is positioned in a sleeping position, the weights pull the eyes into the appropriate napping fame.

The experience organs of modern interactive toys are typically lots more refined than elementary weights, but the precept is an identical.

brilliant Amy from Playmates is like a slumbering doll with a level from technical college. She no longer handiest talks, she appears to understand what she's talking about.

When the baby first performs with the toy within the morning, incredible Amy may additionally ask for breakfast. If the infant tries to supply her a piece of plastic pizza that comes with the toy, excellent Amy may additionally say, "i admire pizza but no longer for breakfast. How about cereal?"

The doll also can inform the difference between her play clothes and pajamas and will ask for the correct outfit on the correct time. magnificent Amy even is aware of when she's sick or wants a diaper alternate.

Ryan Slate of Playmates' advertising group of workers stated striking Amy has play items corresponding to food gadgets and apparel that have developed-in resistors.

area the play piece in opposition t contact pads on the doll's body, and the doll's internal desktop runs a sign through the play piece and recognizes the piece by the volume the sign is decreased.

mind-blowing Amy additionally uses touch sensors to inform when her nostril is being blown or when she's being hugged.

touch sensors are among the most standard add-ons in interactive toys. touch sensors constantly have some type of springy fabric that holds two halves of a circuit apart. Squeeze the springy fabric, the circuit is achieved, and the "mind" of the toy responds.

Actimates, a division of Microsoft, uses contact sensors in its ordinary interactive Barney and within the Arthur and dolls it introduced this yr, in keeping with Christine Winkel, an Actimates product manager.

Squeeze the fingers or feet of the dolls and they talk or play games. they have vocabularies of thousands of condition-appropriate phrases.

The Arthur and figures, in line with the Arthur characters' public tv collection, also have touch-sensitive watches. toddlers can contact the watches and the figures aid them be trained to tell time.

moreover recorded speech, Barney, Arthur and all circulate their heads and arms in gestures that in shape what they are announcing, Winkel talked about.

"they have got a chassis of 740 distinctive elements," Winkel spoke of.

The Barney toy even has a lightweight sensor, in keeping with Winkel. cover the toy's eyes and the absence of mild triggers it to play peek-a-boo.

motion and perspective sensors, which realize vertical or horizontal orientation, as well as touch sensors are critical in toys like Tickle Me Elmo, according to King.

She talked about she knew individuals who designed the Elmo toy, and it took them a long time to get the sensors correct.

"With some of the first prototypes you actually had to bang it hard to get it to activate," King noted. "It changed into more like Thrash Me About Elmo.

"It became fairly traumatic, actually."

King is advertising supervisor for Voxware Inc., a sound recording compression technology company in Princeton, Voxware isn't at once involved in toy manufacture, King stated the know-how of squeezing loads of recorded sound for storage in a small house is important to making a toy that can speak lots of phrases.

"The old speak and Spell toys had a crude plastic record interior," King talked about. "The know-how in a contemporary speakme toy is greater just like the know-how in a digital answering machine."

King talked about digital recordings are made by sampling each few milliseconds the sound vibrations that hit the microphone. The recorder, in effect, describes the sound energy hitting the microphone at any given quick as a collection of numbers.

Getting dolls to speak is lots more convenient than getting them to have in mind spoken speech, King spoke of.

utility exists that may respect words, but King spoke of it will possibly now not be ready for mass-market toys.

"The application simplest responds correctly inside tight limits," she spoke of. "If a bit child has to study a strict set of rules earlier than fiddling with a toy, the magic goes out of it."

house owners of Actimates dolls can buy separate exercise packs which will make their toys interact with particularly encoded television and desktop programs. Arthur and designed for a bit of older toddlers than Barney, also interact with an Arthur internet website.

however the dolls can't see, hear or remember what's occurring on the reveal. The dolls are responding to radio signals generated within the pastime packs that are plugged into the tv or computer, Winkel mentioned.

Toys haven't any intelligence; they have triggers that name up responses. A programmer decides which trigger - a splash sensor, an perspective sensor, a radio sign - elicits which response. The guidance for matching triggers and responses

are usually saved in a reminiscence machine like a ROM microchip.

In Barney's case, the toy uses a 4-megabit chip with 512K of ROM to store its voice and responses, Winkel noted. That gives the toy about as plenty computing vigour as an advanced pocket organizer, she talked about.

extraordinary Amy has one chip for producing the 10,000 phrases the doll can say and an extra chip for different services like recognizing garb, Slate talked about. Like Barney, she has about 500K of memory.

Randomization completes the illusion of intelligence. americans do not say the exact same element each time they get thirsty, for instance, so a doll that uses the equal words each time a specific situation arises will seem mechanical.

astounding Amy and the Actimates toys also have more than a few feasible responses for each set of stimuli.

babies playing with the dolls will not have to consider how they work. in reality, it's more desirable if toddlers not ever need to consider about how their doll is aware of what to assert and when, Slate referred to.

"From a programming standpoint, our doll is very complicated," Slate said. "but the programming is complex so the play will be elementary."

Pub Date: 12/07/98

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